![]() I believe that some interesting content are created as a result of accommodating the limitations and we have actually been able to make this happen. Since the Famicom era, we have worked on how to fit these elements inside a framework with certain limitations, and our job is to figure out how to create a fun game within these constraints. However, game developers generally want more, and will always want to incorporate a lot of elements that exceed the hardware limitations. Takahashi: As a game software developer, if you ask me whether Nintendo Switch has sufficient performance, I would not say it is lacking. I found this post on from 2015, it explains how to load the ROMs into the Maximus Arcade front end and people also posted their theme designs. Shiota and Takahashi’s full comments can be read below. ![]() Shiota also mentioned how Nintendo has “used various methods to overcome performance barriers”. Although best suited for use in arcade cabinets, it can be configured for use in a kiosk or simply running on a computer with a keyboard, trackball, or gamepad. Takahashi believes it’s not lacking and pointed to how limitations can lead to “some interesting content”. Maximus Arcade (MA) is PC based software that allows for seamless interaction with multiple arcade and console emulators while keeping the Windows environment hidden. Ko Shiota (director, senior executive officer) and Shinya Takahashi (director, senior managing executive officer) both weighed in during Nintendo’s 83rd Annual General Meeting of Shareholders.
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